LoL TFT - 10.1 Tactical Wars Patch Notes

For TFT 10.1 Patch notes, details are in the article.
New TFT - Tactical Wars 10.1 patch for League of Legends fansGood news has arrived! With the first patch of the new year, quite a lot of updates were made. To summarize what's in the patch among these updates, there are new champions, new items, and balancing patches that come regularly. As you know, Leona and Karma came in last patch, and with the arrival of these champions, the New Moon feature appeared. Thanks to this defensive feature, team compositions are now more important in defense. Certain items will now only become stronger as users' star levels increase. In addition, in the first update of the new year, new tiny legends that will come in the coming days were also announced. Stand by for the little legends that will come out and remember that you can use our site to buy RP for the eggs you will receive at the best price and discount. Now it's time for the full list patch notes; New Champions Feature: Moon- Your team gains 15% Critical Strike Chance, 15% Critical Strike Damage, and 10% Ability Power every 7 seconds (stacks up to 4 times).
Leona- 1 stage
- Class: Guardian
- Health: 650/1170/2106
- Armor: 40
- Attack Damage: 50/90/162
- Attack Speed: 0.55
- Mana: 50/100
- Ability: Lunar Barrier - Leona reduces all damage taken by 40/90/140 for 5 seconds.
Mixed- Stage 3
- Class: Mystic
- Health: 600/1080/1944
- Armor: 20
- Attack Damage: 50/90/162
- Attack Speed: 0.7
- Mana: 75/100
- Ability: Inspire - Karma is attached to a teammate at the start of combat. Karma grants its ally (or a random ally when that unit dies) a shield that absorbs the next 250/400/800 Damage for 5 seconds. While the shield is active, the ally gains 60/70/80% Bonus Attack Speed.
New Tiny Legends Whirlwind- He wants to take over the world and devour all the delicious things. But unfortunately it is too small. He usually has to hide under something to avoid being crushed. While in hiding, he plots complex plans to take over the world.
Kayacik- A sweet figurine carved from the finest Demacia petricite (anti-magic rock). He embraces the weak creatures of the world. Even though he is still growing up, he tries to protect those around him by using all his strength like a giant.
Mechacik- Mekacik is constantly trying to improve things, even his own body! (Her left wing squeaks a little.) She loves meeting new people and learning about the world she observes through her huge blue eyes.
Items Last Whisper (New)- Recipe: Training Gloves + Gunner's Bow
- It replaces the Automatic Crossbow.
- Critical hits reduce the target's armor by 90% for 3 seconds. This effect does not stack.
Titan's Tenacity (New)- Recipe: Chain Vest + Gunner's Bow
- He replaces the Ghost Dancer.
- When the user is hit by an attack or critically strikes, they gain 2% Damage Bonus, up to 100%. Upon reaching 50 stacks, the user gains 25 Armor and Magic Resist. In addition, the size of the wearer grows. Each turn resets.
Barbed Vest (New)- Recipe: Chain Vest + Chain Vest
- It replaces the Spiked Armor.
- Ignores bonus damage taken from critical hits. Deals 80/120/160 magic damage to all nearby enemies when hit by a basic attack. This effect occurs only once per second. It gets stronger depending on the user's star level.
Frozen Heart (Minor Regeneration)- Old Form: Reduces nearby enemies' attack speed by 25%.
- New Att: Reduces nearby enemies' attack speed by 40% (as you stack up, the radius of the effect increases, the slow does not increase).
Iceborn Glove (Minor Renovation)- Legacy: Creates an ice field when the user dodges attacks. Enemies inside the area have 25% reduced attack speed.
- New Form: The user's basic attack after using an ability freezes the target for 1.5 seconds.
Ionic Spark (Minor Regeneration)- Old Form: Takes 90 True Damage when an opponent uses an ability.
- New Version: Enemies using abilities within 3 cells are electrocuted. Enemies take magic damage equal to 200% of their maximum mana.
Mercury (Minor Regeneration)- Legacy: The user gains a shield that prevents the next crowd control effect from being applied. The shield regenerates after 3 seconds.
- New: [ONLY ONE PER CHAMPION] The user is immune to crowd control effects.
Iron Solari's Pin (New Power Up)- The wearer and allies within 2 cells of the same horizontal line gain a shield that blocks 300 Damage for 8 seconds ⇒ The user and allies within a 2-cell area of the same horizontal line gain a shield that blocks 250/275/300 Damage for 8 seconds wins (grows up depending on the user's star level)
Luden's Echo (New Power Up)- Deals 150 magic damage ⇒ Deals 120/160/200 magic damage (strengths based on user's star level)
Statikk Dagger (New Power Boost)- Deals 100 magic damage to 3 enemies ⇒ Deals 80 magic damage to 3/4/5 enemies (strengths based on user's star level)
mute- Chance to Trigger: 25% ⇒ 20%
Red Buff and Morellonomicon- Incinerate: 20% for 10 seconds ⇒ 18% for 10 seconds
Features- Nature Residents Health Regen: 40 ⇒ 45
- Light Champions Attack Speed Bonus: 15/25/35 ⇒ 15/35/55
- Ocean Champions Mana Regen (every 4s): 15/30/60 ⇒ 10/30/60
- Shadow Champions Bonus Damage: 60/140% ⇒ 65/150%
Champion Balance Stage 1- Vayne Health: 500 ⇒550
- Vayne's Ability Damage (Percentage of Max Health): 9/12%/15% ⇒ 10/13%/16%
- Warwick's Mana: 50/150 ⇒ 50/125
- Warwick Ability Damage: 200/450/700 ⇒ 200/500/800
Stage 2- Jax Health: 650 ⇒ 700
- Jax Attack Damage: 50 ⇒ 55
- Malzahar's Minions Attack Damage: 30/60/90 ⇒ 40/70/100
- Neeko Total Mana: 80 ⇒ 60
- Senna's Ability Damage to Allies: 15/30/55 ⇒ 15/40/65
- Bonus Attack Speed by Skarner's Shield: 30/65/100% ⇒ 50/75/100%
- Syndra Total Mana: 80 ⇒ 65
- Varus Ability Damage: 225/450/675 ⇒ 225/450/800
Stage 3- Aatrox Health: 700 ⇒ 800
- Aatrox Ability Damage: 250/500/1000 ⇒ 300/600/1200
- Azir Ability Damage: 125/250/375 ⇒ 150/275/450
- Nocturne Attack Speed: 0.75 ⇒ 0.7
- Nocturne Attack Damage: 60 ⇒ 55
- Qiyana Stun Duration: 3/4/5 ⇒ 2.5/3.5/4.5
- Qiyana Ability Damage: 300/500/700 ⇒ 300/500/900
- Sivir Ability Duration: 7 seconds ⇒ 5 seconds
Stage 4- Annie's Tibbers Attack Damage: 150/300/1000 ⇒ 125/350/1500
- Attack Damage of Twitch's Ability: 125/150/300% ⇒ 130/160/300%
Stage 5- Amumu's Stun Duration: 2/2/2 ⇒ 1.5/2/5
- Amumu Ability Damage: 150/250/1337 ⇒ 100/200/1337
- Amumu's Start Mana/Total Mana: 50/125 ⇒ 75/150
- Bonus Damage from Master Yi's Ability: 50/75/500 ⇒ 75/100/500
- Nami Ability Damage: 150/250/350 ⇒ 100/200/300
Fixed Bugs- Untargetable units are no longer affected by crowd control.
- Fixed a bug where Annie would start gaining mana after summoning two Tibbers and one of them dies.
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