Valorant Competitive Environment Editing Plans

Valorant Competitive Environment Editing Plans
Valorant developers will keep balance changes to agents and their approach to new upcoming agents aggressive. These plans were mentioned in the blog post, which will enable Valorant to set up a competitive environment.

Developers continue to work to protect Valorant 's competitive environment and make it more effective. The developers, who worked extra hours on balancing and improvement changes, published a new blog post on the subject. To summarize briefly, in this blog post; The game and the changes made to the agents and their reasons were mentioned. With  the 2.06 patch , Valorant's latest update,  improvements have been made to Viper , Yoru , and Killjoy . Upgrading these agents is likely to have a huge impact on the meta of the game, both in standard competitive and pro-level matches.

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Valorant Competitive Plans for Future Patches

In the blog post, the developers talked about their plans for updates they want to make in future patches. The developers, who said that they would approach their future competitive environment improvements and agent updates plans more aggressively,  stated that they aimed to keep a valuable agent like Viper apart from other agents and wanted to make their characteristics more dominant. This was implemented with Valorant 's 2.06 patch and some changes were made to the Viper . Likewise, significant improvements have been made for Yoru and Killjoy . Valorant in the rest of the articlecharacter producer John Goscickis said:

With the 2.06 patch, we will be taking a more aggressive path in our updates, thus making a greater impact on each and every one of our agents. Because we know it's annoying to see the name of the agent you play in a patch note over and over but not feel any difference.

Future Valorant Agent Updates

It can be said that balancing in a tactical FPS game, especially in a game that appeals to a very large audience, is quite difficult. For this reason, developers work very meticulously and carefully on the subject. When it comes to agents and their abilities, even the slightest balancing error can have a huge impact on the course of the competitive landscape. The developers are right to be cautious, as these changes will have a high impact on the professional arena as well as maintaining the competitive environment of the game. In fact, by referring to this issue in his last blog post, Goscicki expressed the situation with the following words;

Although we want to implement agent updates as soon as possible, it is very important for us not to disturb the balance of esports. We don't want to suddenly change the game meta that pro players are used to during big events like Masters and Champions.

Although the developers will say that we will take an aggressive approach, we think that the underlying meaning is different. They may be thinking of influencing standard-level games with these updates, which are described as aggressive, but we can easily say that they will be very cautious about the game's impact on the game at professional level. In this way, the most important professional area of ​​the game will be preserved.



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