New meta will be waiting for us in the new season with the change of items and item shop, details are in the article.
Riot Games is innovating League of Legends for the preseason , and the game is changing drastically. Introduced new LoL 10.23 patchThe game changes drastically. The game sees significant changes, including a revamped item shop appearance, new luxury items, and item attribute changes among the changes. Providing this big change in the pre-season period will provide a great advantage to the players. It takes a long time for players to get used to the new items, the item shop and item changes. Thanks to the big change, we can see teams in the pro arena applying different metas with fiercely unconventional item builds. In fact, thanks to these new items, we can see different team fights outside of the usual team fights or witness different, unique champion selections. Most importantly, which team will be able to keep up with this radical change more or use it more effectively in the professional arena. Of courseRiot Games will follow all these changes updates very closely and adjust them according to the feedback received. For this reason , it is of great importance that you notify Riot Games about the problems you experience in the game or the problems you feel, such as it would be better if it were like this . The main purpose of this radical change is to enable both new players and negative players to play the game more easily and clearly. If you wish, let's talk about a few important topics together without further ado.
Patch Highlights
New Pre-Season Trailer
Pre-Season Champion Adjustments
Caitlyn
Passive – Headshot : Headshot damage from levels: 50/75/100 percent AD (Levels 1/7/13) (unchanged) Headshot damage based on critical chance: (1.25 * (100 + bonus critical) half your damage percentage) * crit chance) 1.25 * (87.5 + half your bonus crit damage percentage) * crit chance) percent AD
Jhin
Passive - Whisper : Critical damage reduction: 25 percent (criticals grant 150 percent AD) - 14 percent (crits still give 150 percent AD) Critical chance for AD transformation: 40 percent to 30 percent
Senna
Passive - Forgiveness: Critical damage reduction: 35 percent (crits 130 percent) to 14 percent 9crits, giving 150 percent AD) Critical chance per 20 soul : 15 percent to 10 percent R - Shadow of Dawning : Pickup: Now collects Mists Wraths. Smoke Wrath still only spawns near Senna.
Passive - Traveler's Path: [New] Overcharged: Over 100 percent critical strike chance is converted to 0.5 bonus AD per 1 percent additional critical strike chance. (Reminder: Wanderer Path doubles crit chance from other sources)
Yone
Passive - Hunter's Path : [New] Overcharged: Over 100 percent critical strike chance, 0.5 bonus AD per 1 percent additional critical strike chance' is converted to. (Reminder: Wanderer Path doubles critical chance from other sources)
Akali
Q - First Point Strike: Cost: 120/115/110/105/100 energy to 120/110/100/90/80 energy
Katarina
Passive - Greed: [New] On Hit: Dagger applies slash hit effects
E - Shunpo: [New ] On Hit: Applies effects on hit R - Death Blossom Reminder: Throws 15 daggers per Magic damage: 25 / 37.5 / 50 (+19 pecent AP) per dagger (+22 percent bonus AD) - 25 / 37.5 / 50 per dagger (+19) percent AP) [New] Physical damage: 15 percent (+9.9 percent attack speed) bonus AD per dagger [New] Each dagger on-hit applies on-hit effects with 25 percent efficiency
Kayle
Passive - Divine Ascension : Bonus attack speed: Enrage 6 percent per stack of Enrage to 6 percent per stack (+2 percent AP)
Ornn
Passive - Living Hearth: Malleable Items: Selected list for all Mythic items Masterwork upgrade value: 1000 gold depending on item Masterwork Limit: 2 for Ornn, 1 for allies, 1 for Ornn and allies (as Ornn is still subject to 1 Mythic limit ) Stat Bonus: Ornn gains 10 percent bonus armor and magic resist against Ornn, gains 10 percent additional health, armor and magic resist [New] Ornn gains 4% additional health, armor, and magic resist for each Mythic item he upgrades
Viktor
Mana growth: 25 to 45 Passive - Glorious Evolution: [Removed] Hex Core: Viktor no longer starts the game with an upgradeable Hex Core. [New] Harvest: Viktor collects 1 Hex Fragment from minion and monster kills, 5 from large minion kills, and 25 Hex Fragments from champion takedowns. Can spend 100 Hex Fragments to upgrade a basic ability. After all three base abilities are upgraded, Chaos Storm is automatically upgraded. E - Death Ray Laser Ratio: 60 percent to 70 percent, Sudden stun rate: 70 percent to 80 percent