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LoL 12.11 Patch Notes: New Champion Bel'Veth

LoL 12.11 Patch Notes: New Champion Bel'Veth
League of Legends 12.11 patch is now live with many changes and balancing.

League of Legends 12.11 patch is now live with many changes and balancing. The new patch will apparently fix the game after the endurance update. Quick picks like Aphelios, Rakan, Taric, and Ryze prepare to receive much-needed buffs, while champions like Gwen, Senna, and Taliyah are weakened after their brief overpowering run. Fizz, Olaf and Zeri are organized. 

The Endurance update received generally positive feedback from the gaming community, and yet Riot brought 12.11 as a cleanup patch to further optimize it. Developer Matt 'Phroxzon' Leung-Harrison shared a tweet about the new patch:

"We are careful not to undo what we just did, and we do our best to maintain item selection, champion feel and identity, role balance."

The developers are tweaking the stats and abilities of around 30 champions and a few systems to stabilize the game after such a heavy patch. With system changes in mind, Riot developers are overhauling the Severe Wound, Barbed Vest, Spiked Armor, and more support items in the LoL 12.11 patch notes .

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►  Talent Analysis of New LoL Champion Bel'Veth

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League of Legends Patch 12.11 Details

FOXNGAME

The Song of the Ocean Skins and new champion Bel'Veth, Empress of the Void, are included in the Rift in patch 12.11.

Empowered Champions

Aphelios : Passive's attack speed and lethality increased.

  • Passive - Gunman and Oracle
    - bonus attack speed: 6/12/18/24/30/36% ⇒ 7.5/15/22.5/30/37.5/45%
    Bonus lethality: 4.5/9/13.5/18/22.5/27 ⇒ 5.5/11/16.5/22/27.5/33

Caitlyn : Q's attack damage ratio decreased early and increased later, mana cost increased early and decreased later. E base damage increased and cooldown decreased.

  • Q - Piltover Weapon
    -
    Physical damage: 50/90/130/170/210 (+130%/145/160/175/190 HP) ⇒ 50/90/130/170/210 (+125/145/165/185/205 HP)
    Mana cost: 50/60/70/80/90 ⇒ 55/60/65/70/75
  • E - 90 Caliber Web 
    - Spell damage: 70/110/150/190/230 (+80% HP) ⇒ 80/130/180/230/280 (+80% HP) - Cooldown  : 16/14.5/13/11.5/10 seconds ⇒ 16/14/12/10/8 seconds

Gragas : Q ability power ratio increased, cooldown decreased. E cooldown decreased.

  • Q - Barrel Roll 
    -
    Spell damage: 80/120/160/200/240 (+70% HP) ⇒ 80/120/160/200/240 (+80% HP)
    - Cooldown: 11/10/9/8/7 seconds ⇒ 10/9/8/7/6 seconds
  • E - Body Smash cooldown: 16/15/14/13/12 seconds ⇒ 14/13.5/13/12.5/12 seconds

Irelia : Q healing increased. E cooldown decreased early.

  • Q - Bladeblade heal: 7/8/9/10/11% AD ⇒ 9/10/11/12/13% AD
  • E - Deadly Harmony cooldown: 18/16.5/15/13.5/12 seconds ⇒ 16/15/14/13/12 seconds

Lee Sin : Base attack damage increased. Q damage increased.

  • Base AD: 66 ⇒ 68
  • Q - Sonic Wave / Resonating Strike
    Sound wave damage: 50/75/100/125/150 (+100% Bonus AD) ⇒ 55/80/105/130/155 (+100% Bonus AD)
    Resonance Strike's minimum damage: 50/75/100/125/150 (+100% Bonus AD) ⇒ 55/80/105/130/250 (+150% Bonus AD:100% Bonus AD) (+150/200% Bonus AD/100% max AD) AD) ⇒ 110/160/210/260/310 (+200% Bonus AD

Nunu and Willump : Q healing from non-champions increased. E cooldown is no longer fixed.

  • Q - Consume
    - Heal from non-champions: 65/95/125/155/185 (+70% AP) (+6% bonus health) ⇒ 65/95/125/155/185 (+90% AP) (+10% bonus health - champions healing: 39/57/75/93/111 (+42% AP) (+3.6% bonus health/75%) (+93% AP) (+93%
    Y
  • E - Snowball Rain
    - Cooldown at all ranks: 14 seconds ⇒ 14/13/12/11/10 seconds

Rakan : Q healing increased. W cooldown decreased. E mana cost decreased, shield power increased.

  • Q - Brilliant Feather healing: 1-18. at levels 18-90 ⇒ 1-18. at levels 30-115
  • W - Graceful Flight cooldown: 18/16.5/15/13.5/12 seconds ⇒ 16/14.5/13/11.5/10 seconds
  • E - Battle Dance
    Mana cost: 60/70/80/90/100 ⇒ 40/45/50/55/60
    Shield power: 35/60/85/110/135 (+70% AP) ⇒ 50/75/100/125/150 (+70% AP)

Ryze : E ability power ratio increased, mana cost decreased.

  • E - Spell Flux
    - Damage: 60/80/100/120/140 (+30% AP) (+2% bonus mana) ⇒ 60/80/100/120/140 (+35% AP) (+2% bonus mana) - mana cost: 40/55/70/85/100 ⇒
    35/45/555/65/75

Samira : Attack damage growth increased. Q attack damage ratio increased.

  • Base attributes
    - AD growth rate: 3 ⇒ 3.3
    - AD at level 18: 108 ⇒ 113.1
  • Q - Show off
    - Damage: 0/5/10/15/20 (+80/90/100/110/120 AD) ⇒ 0/5/10/15/20 (+85/95/105/115/125 AD)

Sylas : W mana cost decreased, healing effect ability power ratio increased, cooldown decreased at early ranks. E cooldown decreased early.

  • W - Kingslayer
    - Mana cost: 60/70/80/90/100 ⇒ 50/60/70/80/90
    - Heal: 20/40/60/80/100 (+35% AP) ⇒ 20/40/60/80/100 (+40% AP) - Cooldown: 13
    /11.25/9.5/7.75/6 seconds ⇒ 12/10.5/9/7.5/6 seconds
  • E - Escape / Evade
    - Cooldown: 14/13/12/11/10 seconds ⇒ 13/12/11/10/9 seconds

Tahm Kench : Passive increased on-hit magic damage. Q healing increased. R shield power increased.

  • Passive - Taste of magic damage on hit: 1-18. at levels 8-60 (+2.5% bonus health) ⇒ 1-18. at levels 8-60 (+4% bonus health)
  • Q - Tongue Wound on-hit heal: 10/12.5/15/17.5/20 (+3/3.5/4/4.5/5 Missing Health) ⇒ 10/15/20/25/30 (+3/3.5/4/4.5/5 Missing Health)
  • R - Devour shield power: 500/700/900 ⇒ 650/800/950

Taric : Q healing increased, mana cost decreased, and now flat. E cooldown decreased, stun duration increased.

  • Q - Starlight
    - Heal per stack: 25 (+15% AP) (+0.75% of Taric's max health) ⇒ 25 (+15% AP) (+1% of Taric's max health) - Mana cost: 65/70/75/80/85 ⇒ 60 at all
    ranks
  • E - Sparkle
    Cooldown: 17/16/15/14/13 seconds ⇒ 15/14/13/12/11 seconds
    Stun duration: 1.25 seconds ⇒ 1.5 seconds

Tryndamere : Q healing increased. R cooldown decreased.

  • Q - Bloodlust
    - Base heal: 25/33/41/49/57 ⇒ 30/40/50/60/70
    - Heal per rage stack: 0.45/0.75/1.05/1.35/1.65 ⇒ 0.5/0.95/1.4/1.85/2.3
  • R - Undying Fury 
    - Cooldown: 130/110/90 seconds ⇒ 120/100/80 seconds

Xin Zhao : Passive's healing effect's attack damage ratio increased. W damage increased, mana cost no longer flat.

  • Passive - Fighting Determination
    - Healing: 1-18. at levels 6-74 (+7% AD) (+55% AP) ⇒ 1-18. at levels 6-74 (+10% AD) (+55% AP)
  • W - Wind to Lightning
    -  Second attack damage: 40/75/110/145/180 (+80% AD) (+50% AD) ⇒ 50/85/120/155/190 (+90% AD) (+65% AD) - Mana cost: 60 at all
    ranks  ⇒ 60/55/50/45/40

Weakened Champions

Brand : Passive percent health burn damage decreased.

  • Passive - Flame
    - Passive burn damage: 3% Max Health over 4s ⇒ 2.5% Max Health over 4s
    - Burn damage from explosion: 1-17. 10-14% Max Health at levels ⇒ 1-17. 9-13% Max Health at levels

Gwen : W cooldown increased, bonus armor/magic resist decreased early and no longer flat. E cooldown refunded after first basic attack decreased.

  • W - Blessed Mist
    - Bonus armor and magic resist in Mist: 20 (+5% HP) ⇒ 12/14/16/18/20 (+5% HP)
    - Cooldown: 22/20/18/16/14 seconds ⇒ 22/21/20/19/18 seconds
  • E - Claw Throw
    - Cooldown refunded after first basic attack: 60% ⇒ 50%

Kog'Maw : Q armor and magic resist reduction decreased, passive attack speed decreased. W percent maximum health damage on hit decreased.

  • Q - Spills of Death
    - Armor and magic resist reduction amount: 25/27/29/31/33% ⇒ 23/25/27/29/31% - Passive
    bonus attack speed: 15/20/25/30/35% ⇒ 10/15/20/25/30%
  • W - Bio-Magic Barrage
    - Percent max health damage on hit: 3/4/5/6/7% ⇒ 3/3.8/4.6/5.2/6%

Lillia : Base health decreased. Passive damage decreased.

  • Base health: 650 ⇒ 625
  • Passive - Dream Branch
    - Dreamdust damage: 6% (+1.5% per 100 AP) of the target's max health ⇒ 6% (+1.2% per 100 AP) of the target

Master Yi : Health growth rate decreased. E base true damage on-hit decreased.

  • Base stats
    - Health growth: 106 ⇒ 100
    - Health at level 18: 2471 ⇒ 2369
  • E - Wuju Style
    - Bonus true damage on hit: 30/38/46/54/62 (+35% bonus AD) ⇒ 30/35/40/45/50 (+35% bonus AD)

Rengar : Base health decreased. R cooldown increased later.

  • Base health: 655 ⇒ 620
  • R - Thrill of the Hunt
    - Cooldown: 110/90/70 seconds ⇒ 110/100/90 seconds

Senna : Passive's chance to drop Mist Ghosts increased for minions that Senna slew. Q slow power decreased; slow duration decreased at early ranks and is no longer flat.

  • Passive – Forgiveness Senna slay minions chance to drop fog phantoms: 2.166% ⇒ 8.333%
  • Q - Piercing Darkness
    - Slow: 20% (+10% per 100 bonus AD) ⇒ 15% (+10% per 100 bonus AD)
    - Slow duration: 2 seconds ⇒ 1/1.25/1.5/1.75/2 seconds

Swain : Passive heal amount decreased. W magic damage and ability power ratio decreased. R healing per proc decreased.

  • Passive - Raven Swarm healing: 3.5/4.5/5.5/7% ⇒ 3/4/5/6%
  • W - Eye of the Empire magic damage: 80/120/160/200/240 (+70% AP) ⇒ 80/115/150/185/220 (+55% AP)
  • R - Peak of Darkness heal per proc: 15/30/45 (+20% AP) ⇒ 15/27.5/40 (+18% AP)

Taliyah : Base health decreased. Passive updated. Q damage decreased. E damage to monsters increased. R has been updated.

  • Base health: 570 ⇒ 550
  • Q - Taş Hasadı
    - Bekleme süresi: 6,5/5,5/4,5/3,5/2,5 saniye ⇒ 7/6/5/4/3 saniye
    - 1 taş hasarı: 38/61/84/107/130 (+%50 YG) ⇒ 40/60/80/100/120 (+%50 YG)
    - 5 taş hasarı: 98,8/158,6/218,4/278,2/338 (+%130 YG) ⇒ 104/156/208/260/312 (+%130 YG)
    - Kaya hasarı: 72,4/115,9/159,6/203,3/247 (+%90 YG) ⇒ 75/114/152/190/228 (+%90 YG)
  • E - Earth Distortion
    - [UPDATED] Beware of Jungle Rocks: E - Earth Distortion now deals 150% Damage to monsters.
  • R - Mesh Wall
    - [UPDATED] Go Heavy Arkatas: Taliyah can no longer cast R - Braided Wall for 3 seconds after dealing non-trigger damage.
  • Bugs Fixed:  Fixed a bug that prevented Taliyah from reusing her R to destroy her wall if she took damage while her wall is active.

Veigar : Base armor decreased and armor growth increased. E cooldown increased.

  • Base stats
    - Armor: 23 ⇒ 21
    - Armor growth rate: 3.75 ⇒ 4.0
  • E - Black Hole
    - Cooldown: 18/16.5/15/13.5/12 seconds ⇒ 20/18/16/14/12 seconds
  • Bugfixes:  Fixed a bug where Veigar's Q - Evil Strike tooltip indicated that you could last hit champions to gain bonus stacks (so don't hide your Q to last hit champions).

Wukong : W cooldown increased at early ranks. E bonus damage to monsters decreased.

  • W - Playful Warrior cooldown: 20/18/16/14/12 seconds ⇒ 22/19.5/17/14.5/12 seconds
  • E - Cloud Strike damage to monsters: 180% ⇒ 160%

Organized Champions

Fizz : Health growth rate decreased. Mana growth rate increased.

  • Base stats
    - Health growth: 112 ⇒ 106
    - Health at level 18: 2544 ⇒ 2442
    - Mana growth ratio: 37 ⇒ 52
    - Mana at level 18: 946 ⇒ 1201

Olaf : Passive's max lifesteal threshold increased. Q damage increased, minimum reload time decreased. W cooldown increased later. R passive armor and magic resist decreased.

  • Passive - Rogue Fury
    - Lifesteal max value threshold: 22.5% Max Health ⇒ 30% Max Health
    - Lifesteal: 1-18. 10-30% at levels ⇒ 1-18. 8-25% at levels
  • Q - Throw Ax
    - Damage: 60/110/160/210/260 (+100% Bonus AD) ⇒ 70/120/170/220/270 (+100% Bonus AD)
    - Minimum time between casts: 3 seconds ⇒ 2.5 seconds
  • W - Withstand cooldown: 16/14.5/13/11.5/10 seconds ⇒ 16/15/14/13/12 seconds
  • R - Ragnarok passive armor and magic resist: 10/25/40 ⇒ 10/20/30

ZeriQ's active damage increased, ability power ratio of fully charged attacks and damage based on target's missing health increased, fully charged basic attacks' slow removed. W attack damage ratio increased, slow power decreased, and cooldown decreased. E cooldown decreased, basic attack and cooldown refund per critical strike decreased. R cooldown decreased, movement speed per stack decreased, stacks gained from champions hit on first cast increased.

  • Q - Scanning
    - Active damage: 7/9/11/13/15 (+110/112.5/115/117.5/120% Total AD) ⇒ 8/11/14/17/20 (+110/115/120/125/130% Total AD) - Passive fully charged damage: 1-18
    . 90-200 (+80% AP) (+1-10% target's max health at levels 1-13) ⇒ 1-18. 90-200 (+90% AP) (+3-15% target's max health at levels 1-13)
    - [REMOVED] passive's slow on fully charged attacks ⇒ 18/26/34/42/50% for 1 second ⇒ Removed
  • W - Ultrashock Laser
    - Damage: 10/45/80/115/150 (+140% AD) (+70% AD) ⇒ 10/45/80/115/150 (+150% AD) (+70% AP) - Slow: 30/40/50/60/70 ⇒ 30/35/40/45/50 - Cooldown: 13/12/11/10/9 seconds If it hits a wall, it critically strikes champions
    and
    monsters
    .
  • E - Spark Stream
    - Cooldown: 26/24.5/23/21.5/20 seconds ⇒ 22/20.5/19/17.5/16 seconds - Cooldown
    reduction per basic attack: 1 second ⇒ 0.5 seconds
    - Cooldown reduction per critical strike: 3 seconds ⇒ 1.5 seconds
  • R - Lightning Blast
    - Cooldown: 120/95/70 seconds ⇒ 100/85/70 seconds
    - Movement speed per stack: 1.5% ⇒ 1%
    - Charges gained per champion hit by lightning blast: 4 ⇒ 8

Things

♦ Severe Wound

  • Grievous Wound 30% healing reduction ⇒ 25% healing reduction
  • Empowered grievous wound 50% healing reduction ⇒ 40% healing reduction

Barbed Vest

  • Passive: Deals 3 magic damage ⇒ 4 magic damage to the attacking enemy when hit by a basic attack
  • Grievous Wound: 30% ⇒ 25% (also applies to Spiked Armor)

Spiked Armor

  • Passive – Thorn: Deals 10 (+10% Bonus Armor) Magic Damage ⇒ 10 (+20% Bonus Armor) Magic Damage to the attacking enemy when hit by a basic attack

The Executioner's Call

  • Attack damage: 15 ⇒ 20
  • Grievous Wound: 30% ⇒ 25% (also applies to Zaun Chainblade and Mortal Relic)

Mortal Remembrance

  • Passive - Blood Poisoning: Hit 3 basic attacks ⇒ 2 basic attacks on a Gravity Wounded champion, amplifying this effect
  • Empowered Grievous Wound: 50% ⇒ 40%

Zaun Chainsword

  • Attack damage: 45 ⇒ 55
  • Ability speed: 15 ⇒ 25
  • Empowered grievous wound: 50% ⇒ 40%

Orb of Obscurity

  • Ability power: 30 ⇒ 35
  • Grievous Wound: 30% ⇒ 25% (also applies to Morellonomicon and Chemical Decay)

morellonomicon

  • Ability power: 80 ⇒ 90
  • Health: 250 ⇒ 300
  • Empowered Grievous Wound: 50% ⇒ 40%

Chemical Digester

  • Ability power: 55 ⇒ 60
  • Empowered Grievous Wound: 50% ⇒ 40%

♦ Sorcerer Items

Shattered Queen's Crown

  • Ability power: 60 ⇒ 70 (80 ⇒ 90 for Ornn's masterpiece Stance)

allice

  • Active- Slow/Stain Duration: 1.5 seconds ⇒ 1 second (also applies to Ornn's masterpiece Eternal Winter)

Liandry's Suffering

  • Torment - Incinerate Damage: 60 (+6% AP) (+4% Max Health) ⇒ 50 (+6% AP) (+4% Max Health) (also applies to Ornn's masterpiece Liandry's Lament)

Night Scythe

  • Ability speed: 15 ⇒ 25 (20 ⇒ 30 for Ornn's masterpiece Evening Tide)
  • Cooldown Per Champion: 40 seconds ⇒ 30 seconds (also applies to Ornn's masterpiece Evening Tide)

Vadiyaran

  • Ability power: 80 ⇒ 70 (100 ⇒ 90 for Ornn's masterpiece Icathia's Curse)

♦ Tank Items

Bami's Flame

  • Total cost: 1100 Gold ⇒ 1000 Gold
  • Combine cost: 300 Gold ⇒ 200 Gold

Icefire Gloves

  • Combine cost: 950 Gold ⇒ 1050 Gold (total cost unchanged)
  • Health: 350 ⇒ 450 (500 ⇒ 600 for Ornn's masterpiece Hoardropper Claw)

Sunfire Shield

  • Combine cost: 700 Gold ⇒ 800 Gold (total cost unchanged)
  • Health: 350 ⇒ 450 (500 ⇒ 600 for Ornn's masterpiece Heartfire Crest)

Turbo Chemical Tank

  • Combine cost: 950 Gold ⇒ 1050 Gold (total cost unchanged)
  • Health: 350 ⇒ 450 (500 ⇒ 600 for Ornn's masterpiece Turbo-charged Hexexperiment)

Hell Mask

  • Magic resist: 30 ⇒ 35
  • Frost Frost - bonus magic resist: Gain 7 bonus magic resist per cursed opponent ⇒ gain 9 bonus magic resist per cursed enemy

Knight's Vow

  • Ability speed: 10 ⇒ 20

Randuin's Omen

  • Armor: 80 ⇒ 90

Spirit Shirt

  • Magic resist: 40 ⇒ 50

Zeke's Harmony

  • Armor: 25 ⇒ 35

♦ Martial Items

Dance of Death

  • Defy - heal rate: 140% bonus AD ⇒ 120% bonus AD

Blade of the Ruined King

  • Lifesteal: 7% ⇒ 8%

Mouth of Malmortius

  • Cooldown: 60 seconds ⇒ 75 seconds

Sterak's Assurance

  • Grabbing Claws – bonus attack damage: 40% Base AD ⇒ 45% Base AD
  • Lifeline – shield: 70% bonus health ⇒ 75% bonus health

Kaniçen

  • Glorious Passive: 5 Ability Speed ​​per Legendary item ⇒ 7 Ability Speed ​​per Legendary item (also applies to Ornn's masterpiece Infinite Hunger)

Kraken Killer

  • Kneel Down - bonus true damage: 60 (+45% bonus AD) ⇒ 50 (+40% bonus AD) (also applies to Ornn's masterpiece Dragon's Sacrifice)

Umbra Spear

  • Cooldown: 35 seconds ⇒ 40 seconds

Fixed Bugs and Quality of Life Changes

  • Fixed a bug where Qiyana's Q - Ixtal Blade was sometimes not dealing damage to enemies moving towards Qiyana (*We're almost sure the bug has been fixed, but we can't be 100% sure due to the extremely low replay rate. This bug will remain on our radar in 12.11.)
  • Fixed a bug where the healing of Sylas's R - Grand Battle ability that he stole from Fiora was not increasing with AP.
  • Fixed a bug where Gnar was not gaining bonus attack speed while jumping with his E - Hop, which was blocked by some crowd control effects.
  • Fixed a bug where Viego would still have the Passive - Awning passive when he ended up capturing Janna.
  • Fixed a bug that caused the cooldown of E - Path of Death to be reset when Viego captured another champion while an enemy champion was under the effect of Swain's E - Flicker.
  • Fixed a bug where Nidalee was not granting bonus attack speed when casting her E - Primal Motive on allies.
  • Fixed a bug where Graves' rune preference wasn't switching from Glacial Buff to a different rune because it couldn't trigger it (apologies to those who played Graves from Everfrost).
  • Fixed a bug where Akshan's head would change direction if he moved away from his opponent while casting R - Tit-for-tat.
  • Fixed a bug where Kassadin's W - Infernal Blade was not showing on-hit VFX.
  • Fixed a bug where teammates would sometimes not hear the sound effect when Sivir's Q - Boomerang Blade hits her target in the Fog of War.
  • Fixed a bug where the Sterak's Assurance tooltip's "Damage Blocked by Shields" counter was not working properly.
  • Fixed a bug where health bars would not explode when outer turrets were destroyed.
  • Fixed the Emperor's Edict's Coordinated Shot debuff icon not appearing on the affected player's debuff gauge.
  • Fixed a visual bug in Clash mode when showing why the player could not join a Clash team.
  • Fixed a bug that caused the last three players' reporting menus to not appear on the end game screen.
  • Fixed a visual bug that occurred when hovering the mouse over the summoner icon in the end-game screen.
  • Fixed a bug where long names were obscuring the reporting button on the leaderboard.
  • Fixed a bug where the player's summoner icon was not appearing in the claim rankings.

► Foxngame discount on LoL RP prices! Now is the time to buy RP: https://www.foxngame.com/league-of-legends

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