Operator suffered several vulnerabilities in the latest patch 1.09 update. By making updates from reducing its damage to increasing its price, Riot tried to make sure this sniper from Valorant wasn't as oppressive as it used to be.
In a Reddit Post, Twixt explains:
"Think of it this way, " Operator " in terms of both pricing and the role the weapon fills in a team's setup, the " AWP" in CS:GOEquivalent to ", but in CS AWP is not a "game finisher" "Uses the weapon by any means and requires more mechanical skill to use it efficiently. However, if you compare the AWP's weapon stats to the Operator's weapons, you'll quickly realize that the AWP is better in every way. Literally. It has a higher fire rate, more ammo per clip, better/faster accuracy reset, can crouch + move, etc. People should understand that the reason the Operator is overpowered in the current meta is not the weapon stats, unfortunately."
Twixt argues that Valorant's map design is the biggest evil in the game.
Twixt also explains:
"The map design in Valorant is quite different from that of CS, the amount of angle we need to see in each part of a map (especially deep angles / 90 degree angles) is much larger than that of CS, so a one-shot weapon is inherently easier to build. Also , there are fewer objects you can use directly in your environment to look at in a way that preserves most of your body (think of the angles you can hold on something like "A site" in Dust in CS:GO).
To be honest, navigating tight spots and angles in Valorant is pretty straightforward, and that's what makes the game so accessible to new players.
As a result, many players expect the Operator weapon to be weakened or balanced. It seems like Riot Games is expected to do something about it.