EA has explained why Star Wars: Squadrons , which will launch on October 2 for PC , PlayStation 4 , and Xbox One , initially costs much less than most big-budget games released on consoles and PC . According to COO and CFO Blake Jorgensen, the game doesn't have the same breadth of content as other more expensive titles, as it focuses more on a specific experience.
"We're always looking at games and we want to make sure we deliver the best for our players," said Jorgensen. said. “And you know, games all have different scale and most of our games right now have big scale. We designed the new game Squadrons to really focus on what we're hearing from consumers. It's an X-Wing fighter, a Tie Fighter to be able to fly, we thought it was necessary to be in a battle. That's why we were able to focus on what was wanted and the game so it doesn't have the breadth of some of our games, but it's still an amazing game, and that's why we chose to price it a little lower to allow access to as many people as possible who are Star Wars fans." he continued.
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