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Valorant Part 3 Official 1.10 Patch Notes: ICEBOX, Ranked and Deathmatch Changes

Patch 1.10 brings Act 3 to Valorant, along with the new Ice Box map. The Ranked System and Deathmatch game mode Valorant will receive a few changes in patch 1.10.


Valorant patch 1.10 is finally out, bringing Act 3 with it. This Valorant patch will be huge and not only will come with the latest map, Icebox , but also a host of changes to the Battle Pass progression system, Competitive matchmaking, and Deathmatch game mode.If you want a detailed explanation for Riot's changes in Valorant patch 1.10, you can always visit their official website. 
 

Valorant patch 1.10 official notes

1.10 Korean Patchnotes Video | #VALORANT pic.twitter.com/XXKifHikZ0

— Valorant Leaks (@ValorLeaks) October 13, 2020

ICEBOX

Riot states , "Each area of ​​the Icebox is a complex battlefield with lots of cover and verticality. A zipline system is also included in the map, which increases the sense of fast movement and verticality."

" As we will release Icebox ahead of schedule, we will release it in 'beta' state for at least two weeks. During this time, the map will be playable in Unrated, Spike Rush, and Deathmatch modes. We will continue to optimize performance on the map and fix any bugs that may arise. All is well goes, Icebox will be playable on the Competitive system on October 27."

Earlier in the patch, more Valorant players lining up for Unrated will be placed in the Icebox.

Ascendants (Ropes) / Wire Ropes

Acceleration adjusted to avoid sudden shifts in direction (this was added in the last patch, but because it wasn't in the patch notes)

UPDATES

Operator

Cost increased: 4500 >>> 5000

Movement speed decreased in Scope mode: 76% >>> 72%

Changed movement speed where weapon deadzone loses accuracy: 30% >>> 15% (loses accuracy in less time and gains accuracy after a longer period of time after stopping)

Rate of fire decreased: 0.75 >>> 0.6

Adjusted instant equip duration: 0.3 >>> 0.5 (equip state after touching the orb, starting to defrost or planting the bomb, using Jett's Smoke Cloud, and using Phoenix's Falso)

Leg hit damage decreased: 127 >>> 120

All Weapons

We noticed that players who landed after jumping were able to shoot more accurately than they should have. Although this issue generally affects the Operator, we saw that all weapons were in the same state. Jumping peek offers variety in performing different moves, but it has become extremely difficult to play against. These changes keep the range of moves the same, while slightly delaying the jumping peeker's ability to shoot with precision.

Changed the accuracy after jumping and landing: staggered >>> binary

Accuracy decay time after jumping and landing increased: 0.2 >>> 0.225

Accuracy reduction value after jumping and landing increased: 5 >>> 7 (less accurate for 0.225s after landing)

COMPETITION UPDATES

In this patch, your chances of encountering queues lasting more than an hour will be greatly reduced. This was already a very rare occurrence, but it could happen to players at high skill tiers, especially when they enter the game with a ready group. We've also made some background tweaks to make high skill games found after long queues more balanced and fair.

BUGS FIXED

Fixed a bug where the hit range was not correct when using Sova's Owl Drone.

Fixed a bug where Omen's eye glow wouldn't go away after canceling his ultimate.

Fixed a bug that caused Custom Game preferences to reset after exiting the Custom Game lobby.


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