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Ubisoft Changes Its Developer System

Now the games are not uniform, they will differ much more, the details are in the article


Ubisoft announced that it plans to change the structure of its editorial team. The group of individuals who are largely responsible for the design and storytelling of all of the company's games will undergo change. By changing the way the group is organized, Ubisoft hopes to better differentiate its games from one another. “We are empowering our editorial team to be more agile and better accompany our development teams around the world as they create the best gaming experiences for gamers,” Ubisoft said, according to VGC.

"In the previous system, only one or two people's ideas were put into each game," an anonymous source told VGC. "That's why you tended to see such a resemblance, because the same taste and sight are copied." These design philosophiesIt has been the foundation of his recent successes, such as Assassin's Creed: Odyssey . But as 2019 made clear, using a design that has already worked for all of your franchises doesn't mean all of them will be successful.



Ubisoft reported disappointing sales for The Division 2 and Ghost Recon Breakpoint, which hint at one of Breakpoint's most significant flaws. Breakpoint was very similar to The Division 2. Ubisoft CEO Yves Guillemot announced on a conference call that after disappointing sales figures were announced, Ubisoft would delay Watch Dog Legion.

In the new install, Ubisoft chief creator Serge Hascoet will no longer just lead the masterpiece. Instead, he will lead the group, and the seven vice presidents will lead individual teams that are split into a franchise within the editorial. In this new system, Ubisoft hopes all of its franchises will evolve in different ways and create a different feel for each one.