Tactical Wars 10.6 Patch Notes - Welcome aboard, Captain!
Are you ready to throw the dust of the game and dominate the galaxy with the new set?
League of Legends Tactical WarsWe are with you in this big update for lovers, many features and innovations are waiting for you in this update made in the past days. As you know, we have briefly and superficially presented the changes that will be made before the update comes. We have shared with you the effects of these changes to be made, the benefits and "plus +, minus -" aspects. With the full patch notes, we can see that many changes have been made and radical changes have been applied. In this patch, arenas, items, mini legends, features, champions and many features have been renewed, as well as a new ranked season with a new set waiting for you. In addition to these changes, there are also some system adjustments. We recommend that you carefully read and understand all the changes and new features in these patch notes because the information in the patch notes will greatly affect whether you win the game. In addition to all these, recentlyA Mobile version of TFT - Tactical Wars - Teamfight Tactics has been released. You can cross-link by logging in with your existing Riot Games account, which means you can join the game with people playing on your computer over your phone. Here are the full patch notes published by Riot Games ; Promotional trailer;
Graduated
- Galaxies' ranked season will begin as soon as this patch arrives.
- LP meltdown will no longer occur below Master Tier.
- In Master Tier, you won't suffer LP meltdowns and downgrade. We hope you will continue to do your best; but we also don't want TFT to feel like a daily necessity with a huge penalty if you don't play.
System
Income
- Passive income by rounds (starts from round 1-2): 3 - 5 - 4 - 5 - 5 - 5 ⇒ 2 - 2 - 3 - 4 - 5 - 5 - 5
- We've removed the ability to sell champions in the circle stage.
- Series: 2-3 (1 Gold), 4-6 (2 Gold), 7+ (3 Gold) ⇒ 2 (1 Gold), 3 (2 Gold), 4 (3 Gold), 5+ (4 Gold)
- Additional series gold is now also awarded in PvE rounds.
Shop
- Chances at Level 3 Spawn: 70/25/5/0/0% ⇒ 70/30/0/0/0%
- Chances at Level 5 Spawn: 35/35/25/5/0% ⇒ 35/40/20/5/0%
- Chances at Level 6: 25/35/30/10/0% ⇒ 20/35/35/10/0%
- Chances at Level 7 Spawn: 20/30/33/15/2 ⇒ 14/30/40/15/1%
- Chances to Spawn at Level 8: 15/20/35/24/6 ⇒ 10/25/35/25/25/5
Player Damage
- Base Damage per Tier: 0/2/3/4/5/6/7 ⇒ 0/3/4/5/10/15/20
- Damage taken per surviving unit has been reduced to 1 (formerly it could be 1-8 depending on the unit's star level and gold cost).
Loots/Items
- Extra boxes at all levels are now more likely to spawn champions rather than just gold.
- Medium boxes that contain gold and champions do not drop in the first two rounds.
- Neeko's chance to spawn from all boxes has been reduced by approximately 35%.
Movement
- All Champions Movement Speed: 550 ⇒ 500
- Champions now move more fluidly when switching from cell to cell.
- Melee champions now move slightly earlier than ranged champions at the start of combat.
- If a champion is within their target's attack range and the target moves out of range, the attacking champion now only follows their target for one cell before switching to the next nearest enemy.
Meaning
- Mana gained by attacking by star level: 8/10/12 ⇒ 10
- Champions now use their mana later when casting.
Circle
- Now the first circle is not 2 Gold, but only champions that can be bought for 1 Gold.
- Increased variety of items in circles.
- The spatula returns to the circle, but spawns much less frequently than before.
- Completed items can also spawn before the fifth circle.
- Component items can spawn from the sixth circle and beyond.
- Added many new circle probability layouts.
Other
- In the first patch, an additional 5 seconds were added to each planning phase so that players can learn the new set more easily. These will be removed in Patch 10.7.
- Grievous Wound: 80% Heal Reduction ⇒ 50% Heal Reduction
- The disarm effect no longer blocks ability casts. It only blocks normal attacks.
- All champions in the game are now empowered with AP in some way. Ability power can also strengthen things other than damage, healing, and shield. You can find the details in the tips of the champions.
- The design of shop cards is now much closer to the in-game model of champions.
- When units are combined, items are placed in the unit with the following priority: 1) Thief's Glove 2) Random completed items 3) Random component items
- Fixed Bug: Champions' 3-star form is now larger than their 2-star version.
- Fixed Bug: Fixed a long in-game bug where the basic attacks of units with high attack speed were invisible during movement.
- Fixed Bug: Fixed a bug where large attack speed boosts gained during combat would desync units' animations with their actual attack speed.
Items
New Items
- Silence is now Chalice of Blessing (10 mana per ability cast).
- Iceborn Glove is now Shroud of Tranquility (increases mana by 40%).
- Majestic Hydra is now Zz'Rot Gate (generates a Voidling that gains health based on star level when the unit dies).
Available Items
- Bloodthirster's Heal: 50% ⇒ 35%
- Death Blade's Initial Charge: 1 ⇒ 2
- Giant Slayer: 9% current health equivalent ⇒ 12% current health equivalent physical damage
- Hextech Gunblade Lifesteal: 33% ⇒ 25%
- Ionic Spark: Also now reduces the magic resist of nearby enemies by 50%.
- Morellonomicon Incinerate: 18% ⇒ 20%
- Mercury: Immunity to crowd control ⇒ Immunity to crowd control for the first 15 seconds
- Rabadon's Hat Bonus AP: 75% ⇒ 50%
- Red Buff's Incinerate: 18% ⇒ 20%
- Redemption: Heals the entire team for 800 Health when the user dies.
- Runaan's Tornado's Shot Damage: 60% ⇒ 70% of damage
- Statikk Dagger: 85 ⇒ 70 Damage per Tab
- Warmog's Armor: 6% missing health ⇒ 5% missing health, up to 150 health per proc
- Zeke's Banner: 15% AD ⇒ 18% AD
- Blackwind Exile Duration: 6 seconds ⇒ 5 seconds
League of Legends Client
Galaxies Pass
- You can now see the current card and your progress towards rewards.
- You can also buy the Galaxies Special Card at any time and win the UFO Fairy. You instantly unlock rewards for levels you've reached in the past, so you don't need to pick up the card right away.
- All rewards on the card are now viewable and all have descriptions. Airy.
- Level and XP indicator appear on the left.
- TFT missions are now easily accessible by clicking the button in the upper right corner. Here you can see the number of available quests.
- There are new weekly missions on the card that you can earn XP for completing.
- Orbs of Enlightenment have been removed. In addition to the missions, you can also earn XP just by playing the game.
- You can also get the rewards you earn from the card here.
- You can now see how much time is left for the event to end.
- There will now be a new content section just below the center where you can see news, patch notes, developer posts, obtainable arena skins, mini legends and Firecrackers.
Lobby
- New Firecrackers can now be selected in the group screen.
- The lineup screen has also been updated to support this feature.
- You can follow the TFT missions that will give you card XP by turning the button on the right side of the player card in the lobby.
Other
- Don't be surprised if you're greeted with the Galaxy Card introduction when you first enter the new headquarters. Those of you who read the patch notes won't need it, of course, but check it out for us anyway.
- If you have received the Galaxies Exclusive Card, you can earn additional rewards when you complete it. The XP costs of the rewards are very high and they are intended for players who play a lot of TFT.
Balance
Features
- Heavenly Healing: 15/25/50% ⇒ 15/30/60%
- Cybernetics Bonus Health/Attack Power: 350 & 50 / 850 & 85 ⇒ 350 & 50 / 800 & 80
- Spies Bonus Attack Speed: 60/90% ⇒ 50/80%
- Shield of Rebels: 125/200 ⇒ 150/225
- Space Pirate Item Drop Chance: 10% ⇒ 15%
Tier 1 Champions
- Caitlyn Attack Damage: 40 ⇒ 45
- Kha'Zix Ability Damage: 200/275/450 ⇒ 175/250/400
- Jarvan's Total Mana: 120 ⇒ 100
- Ziggs Attack Speed: 0.6 ⇒ 0.7
Tier 2 Champions
- Ahri's Ability Damage: 175/250/400 ⇒ 175/250/375
- Darius Mana: 80 ⇒ 70
- Kai'Sa Missile Count: 6/8/11 ⇒ 4/6/9
- Lucian Attack Damage: 60 ⇒ 55
- Lucian Ability Damage: 175/225/350 ⇒ 150/200/325
Tier 3 Champions
- Neeko Ability Damage: 175/250/500 ⇒ 200/275/550
- Shaco Ability Damage (at 3 star): 500% ⇒ 450%
Tier 4 Champions
- Jhin Attack Damage: 80 ⇒ 90
- Irelia Attack Speed: 0.8 ⇒ 0.85
- Vel'Koz Ability Damage: 450/600/2000 ⇒ 425/550/2000
- Wukong's Mana: 75/175 ⇒ 50/150
Tier 5 Champions
- Aurelion Sol Ability Damage: 100/150/750 ⇒ 120/175/750
- Gangplank Health: 900 ⇒ 1000
- Miss Fortune Ability Damage: 75/100/999% ⇒ 70/90/999%
- Miss Fortune's Shield Upgrade Value: 300/600/900 ⇒ 400/700/1000
- Thresh Attack Speed: 0.85 ⇒ 0.95
- Super Mecha's Ability Scatter Damage: 200/250/300/525/675/1125/5000 ⇒ 200/250/300/350/450/750/5000
Things
- Ionic Spark Range: 3 ⇒ 2
- Ionic Spark Damage: 200% ⇒ 225%
- Heal Reduction of Red Buff and Morellonomicon: 33% ⇒ 30%
- Statikk Dagger Damage: 70 ⇒ 75
Click to buy discounted LOL RP now!