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About the lower tiers of Valorant

"Valorant" fans feel that competitive matchmaking in the lower ranks should focus more on individual performance. There's hardly any team coordination in the lower ranks, and Valorant is a game that doesn't defend its "solo carry" role.


Valorant is a shooter that focuses heavily on team play and coordination over individual performance.

Therefore, no matter how well a player plays or how many pieces he takes, there is no guarantee of winning a Competitive game if the rest of the team members are not playing well.

Players are encountering this mystery in Valorant more often, and even if they get "Match MVP", they occasionally lose the game along with the bulk of their Ranked LP.

And of course! There is some emphasis placed on individual performances when it comes to competitive matches. However, Valorant players now think that this is not enough in the lower ranks.

In a recent Reddit post, a player named Snippsville  focuses on how big the rank rank issue is.

Redditor says:

"Considering the lower ranks, the skill disparity is still pretty high (I've seen plats that play like silver, silvers that play like iron, and irons that play like gold, but the latter is pretty rare), individual performance should be weighted more than hoping the luck is on your side and you get good teammates for once. I know this is already in place, but I definitely think it needs to be strengthened at the lower echelons.”

Should there be more focus on individual performance in the lower tiers of Valorant?

The biggest difference between League of Legends and Valorant is that in MOBA , a player can gain advantages early in the game.

In League of Legends, there are champions who can carry the team alone in 1v5 situations when they are ahead. However, the concept of “solo carry” does not exist in Valorant as team coordination is crucial in winning matches. Snippsville offers a good solution that Riot can use to start reinforcing the focus on individual performance in the lower echelons of Competitive matchmaking:

Iron: 65% individual performance, 25% gain/loss difference, 10% other factors

Bronze: 60% individual performance, 30% gain/loss difference, 10% other factors

Silver: 55% individual performance, 35% win/loss difference, 10% other factors

Gold: 50% individual performance, 37.5% win/loss difference, 12.5% ​​other factors

Plat: 40% individual performance, 45% gain/loss difference, 15% other factors

Snippsville thinks it's a good starting point for Valorant developers to look into , even if they don't use the same percentage for LP loss and gain .

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